In our conversations, Kathleen and I’ve been trying to develop a philosophy for lightwork and particularly lightwork aimed at building Nova Earth.
We’ve already talked about the hub and outreach teams. We’ve talked about how they need to cooperate for the success of their mission.
We’ve suggested more generally that it’s probably time for lightworkers to begin building the foundation of a global collaborative effort and for that we need concepts and context.
I wanted to illustrate here how creating a game can furnish concepts and context.
A game is a group’s common activity in which a future outcome is agreed to be more desirable than the status quo. The whole group chooses an outcome and then agrees to achieve it. And achieving it contributes to the enjoyment and happiness of all members of the group. That’s what I mean by “a game.”
Let me give you an example of how creating a game works to organize common effort.
When I was 10, my family decided to go to Disneyland. The game they created was just that: going to Disneyland. Despite our having many arguments and near breakdowns, the goal of getting to Disneyland was sufficiently enticing to everyone that we all agreed to work together – for different reasons. It was thought of as “a good game.”
Everyone wanted the goal badly enough that no one “went too far.” The family as a whole needed the triumph that getting to Disneyland represented. Things were too far out of whack. We needed a victory. We needed to be able to say “We did it!”
Finally getting to Disneyland achieved the object of the game. We celebrated. We had a lot of fun. And the memories carried us back through the trip and a few weeks after.
Then it was on to the next game. And that was a ritual in our family.
It didn’t save the family. But the moments when we had a game to play and we played it are still among the best moments of my life.
Kathleen and I are suggesting that we as a planet and as a global team of lightworkers play a game and we call it the game of workability.
The philosophy underneath the game is that things working out is preferable to things not working out.
The first corollary is that we’ve had enough of things not working out to “get it.” Things working out is preferable and we’re committed to it.
We then examine what we can do and do what we can.
Our overall commitment is to lengthen, broaden and deepen the amount and extent of things that work out in this world, working towards having everything work out for everybody.
That goal may prove impossible but the direction and forward movement are all that matter.
In terms of conceptualization, in terms of planning, we now have lightworker teams divided into hubs and outreach. They’re working at building Nova Earth to the extent that they can.
Maybe they can only research and plan. Maybe they can only clear their own personal issues and write articles. Maybe they can only volunteer at the Food Bank or visit the hospice.
But they’re reaching out to their target population in every way they can or they’re organizing things. Or both.
They’ve joined together to play this game of workability, this game of having life work out for the world. That’s what Kathleen and I’ve committed to: building this game and playing it, until the goal is achieved – the building of a world that works for everyone. And we do this with many team players.
I once asked Archangel Michael if I should expand my view beyond lightworkers and begin to write for the general population. He said no. The population of lightworkers would someday expand until it takes in the whole world. I agree with his view.
Footnotes
(1) “Lightworker Collaboration in the Game of Workability – Part 1/2” at
https://goldenageofgaia.com/2014/11/11/lightworker-collaboration-in-the-game-of-workability-part-12/ “Lightworker Collaboration in the Game of Workability – Part 2/2” at
https://goldenageofgaia.com/2014/11/12/lightworker-collaboration-in-the-game-of-workability-part-22/.